What is warlock hit cap cataclysm




















Are you expected to mostly play without a pet for that bonus? Is there just some specific situation in which you'll use it? Is the aoe stun not useful in raids at all? Does the last talent in a tree not have that much weight at all? Comment by Dairymoo Feel like for UA spec grim reach is a must, so many fights where it is OP, personally id drop intensity for it or dark pact.

Comment by Kaleb There is an error in the healthstone part. Each rank gives a unique healthstone, which means up to 5 Warlocks with different talent ranks can stack multiple healthstones.

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Connect with Wowhead. Quick Facts. Table of Contents. Guide Navigation. In theory, the DPS gain caps out at points with diminishing returns , since that GCD restricts you from casting follow-on spells, however, more points will increase mobility to the point of making it instant cast. Attack power - This attribute will no longer be present in most objects as a flat value, although it will still appear in some procs.

The strength and agility that will be present in the items will give you the appropriate amount of attack power usually 2 points of attack power per point of strength or agility depending on the attribute that favors each class. Agility may provide less critical than now. Spell power - Spell power is another attribute that you will no longer see on most items.

Instead, Intellect will give spell power, plus it will also provide less mana than it does now. One exception is that caster weapons will still have spell power. This allows us to make weapons that are proportionally more powerful for casters in the same way that they are for melee classes.

Operational - Haste will become a more attractive attribute for melee classes by allowing them to recover their resources, such as energy or runes, faster. Our intention is that Haste will let you "do things" more often.

Endurance - Due to the way in which we are going to assign strength, agility and intellect, those who do not use plates will have much more stamina than before. The amount of life will be much closer between those with plates and the rest of the classes. MC5 - This attribute will be removed from the game completely. Holy Paladins and Restoration Shamans will be redesigned to benefit from Spirit. Spirit - With the arrival of Cataclysm, this attribute should only appear on healer gear.

Non-Healing casters will have other systems in place to regenerate mana, and we are designing special fixes for the Elemental Shaman and Balance Druids who often share equipment with Healers more on that later.

Raid perks that currently increase Spirit such as Blessing of Kings will only increase the primary attributes of Stamina, Strength, Agility, and Intellect. We will probably also change the five second rule and other things of the current regeneration system. Defense - The defense is going to be completely eliminated from the game. Tank classes should expect to be critically immune to creatures simply by switching to Defensive Stance, Frost Presence, Bear Form, or using Righteous Fury.

Blocking index - The lock is being redesigned to scale better. The blocking rate will increase the chance of blocking, although in general the chance of blocking will be lower than it is today. Shield lock value - This attribute will no longer be present on items, as the amount blocked is always proportional to the amount of damage taken.

Master's degree - This is a new attribute that will allow players to be better at what makes their talent tree interesting or unique. It's tied directly to talents, so how much you gain from upgrading this attribute is entirely dependent on your class and talent spec.

We will talk about the specific benefits of mastery in the future. Dots are a marginal increase dps increase for Destruction spec, but they're still an increase. So keep them up. Soul Harvest It gives you soul shard and small amount of heal. Idk if it's fixed or not but yeah [Rotation] ok so this may sound very complicated, but i will try to be very detailed. Don't get confused! Before anything you need combat readiness. You should have your imp up, fel armor, soul link, dark intent, and 3 soul shards.

Damage becomes marginal then and it's better if you refresh dots and keep improved soul fire and spam incinerate. Chaos bolt should be under the gcd, so just finish the stacks on incinerate. Just afk or something, but if you really wanna try, go ahead and multidot everything using immolate, curse of elements and corruption. Have bane of havoc on the target with most health, and bane of doom on your main target. You should be able to judge using name of doom or agony depending on the length of the fight.

Doom ticks 4 times every 15 seconds, so use agony if the mob is gonna die before 15 seconds. Warlocks may be the most bugged class, buuuuut there are only a few bugs that affect gameplay.

The main bugs are Dot clipping, Snapshotting, and Pet damage. More stamina is nice for survival but there are better talents than this one for 3 points.

Keeping your pet alive is very important and this helps a lot with it. Healers hate your pets. This talent will save you a lot of frustration. Your pets will die because your healers hate them. This talent can save you some mana, but Demonic Rebirth is better. These points are better spent in Demonic Rebirth. You will always want to keep the Improved Soul Fire buff up all the time. Either start casting Soul Fire when it has 3 seconds left on it or use a Soul Shard to make it instant.



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