Where is dragon soul




















We are not sure if the LFR drops are set up to have a full 25 people in the LFR or what the problem may be, but I've run it around 20 times now since it came out, and I've gotten one token piece, that's it. I have gotten a couple other items, but on average I'll get one item for every 2. All in all, it's not a very equitable or fair setup for those trying to solo for mog sets. These are all Full Clears on 25 Heroic. I didn't bother to add Baradin Hold, Four Winds, did them week prior they only give g or less.

Did these as SM Fury Warrior ilvl Comment by Sckhar In short: 10H if you wanna try your luck with all 3 mounts or 10N for two of them, is that right? You must be level 86 to solo queue. Speak with Auridormi outside of the instance and choose the first option, "Take me to the Siege of Wyrmrest Temple. After the first section is done, return to Auridormi and select "Fall of Deathwing. Comment by Markjat It appears as of the 7. Comment by Truweil Anyone try this since 7.

Supposedly the LFR weapon colors are available again, but all I'm getting is the stupid bags with gold. That was posted here somewhere by the site, but can't find it again. The LFR colors show up in the appearances. Comment by cakeofhorde So, has anyone else had an issue where it thinks you haven't completed prior bosses on heroic and and wont let you continue?

Comment by HeKol On an average of 10 runs Dragon Soul 25HC rewards gold, 73 silver and 8 copper after vendoring dropped gear, including trash. Comment by Hordearmy I stop doing old raids after legion Pre-Patch. Did the fix the bugs in Dragon Soul? Comment by rrrof I just wanted to add this stratagem to a few places to make life easier for anyone who plans to do this raid solo Specifically, the Spine of Deathwing fight. This is a paraphrase from another comment from lapdragon who got it from kulisek.

Although, if you tend to have trouble it may be necessary to kill 1 blood to get the buff to resist fire damage. Use an area of effect ability to kill all the bloods without killing the amalgam, and have the amalgam follow you over the fiery blood orbs until his counter says 9 next to the amalgam's target character icon. Then kill the amalg as quickly as you can making sure to run between the left and right side so the amalgam doesn't get rolled off prior to knocking the plate up.

This works best if you are at least lvl with hopefully ilvl or higher. I did this following these steps and was able to complete the Maybe He'll Get Dizzy If you have trouble try taking out less of the tentacles at first or gear up. Supposedly, this fight gets much harder if you have more than 1 person doing it which from my experience is very true.

I tried this Raid with a small group of new guildies and the person who took us knew what he was doing but it was horrible because no one else knew what to do and it is very difficult with a non-cohesive team.

Probably the worst boss mechanic of the entire game. This works as of 7. Comment by Elfizm Blizzard, please, for the sake of our collective sanity either remove the Bounty bags from the boss drops on LFR and replace it with at least one piece of gear or dramatically increase the drop rate for gear in LFR mode.

For those of us who are trying to complete LFR gear sets, and this goes for more than just Dragon Soul, the endless runs getting nothing but these bags cause a great deal of frustration. I'd hazard a guess that a large proportion of players who are doing LFR are after the tmog gear and far less interested in the 20 gold per bag. Comment by JonGhost52 From Dalaran 7. Comment by dillybar As of 8. Now instead of those god awful bags with piddly gold, and maybe one piece of loot every 2 runs and NEVER token pieces , you get the entire load of loot you would have gotten if you had been running this in LFR when the content was current.

Been a long time coming, but still thank you Blizz for fixing this, a lot of us were VERY unhappy with that setup. Please never do that again. Tanaris is two doors down, just fly east over Un'Goro Crater and keep going and you'll be in Tanaris. After that, go as east as you can and you will eventually come across the Caverns of Time entrance. Comment by TerribleTim68 Does anyone know if we can share lockouts here yet? Comment by EnternalSky For those who a struggling with long long dialogs at the top of the tower After you finished 3 bosses you tp at the top, then jump off the tower, tp back and portal to the eye of eternity will be there So you don't have to wait that dialogue to finish.

Heroic: Morchok beat Morchok on Heroic 2. Heroic: Ultraxion beat Ultraxion on Heroic 6. Taste the Rainbow! Ping Pong Champion beat Warlord Zon'ozz on any difficulty after passing the orb back and forth between players 10 times note : you should do this achievement with at least two players ideally three or more by just standing in the orb's path to bounce it off you and go towards the other player s , it takes time and patience but is not difficult when grouped Minutes to Midnight beat Ultraxion on any difficulty very quickly Deck Defender beat Warmaster Blackhorn on any difficulty quickly after killing all the pre-boss ads quickly note : best to do with ranged classes and more people in the group if possible Morchok — The most powerful elemental still under Deathwing's sway, Morchok-once a passive guardian-is now convinced that his only respite will come with Azeroth's demise.

Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.

Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple. Yor'sahj the Unsleeping — Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth.

Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service. Hagara the Stormbinder — Hagara, one of the first students of arcane magic under the Forsaken, showed surprising potential for one who had started learning so late in life. But in her undisciplined attempts to bind elementals into servitude, she was ensnared and twisted by the Windlord, Al'Akir.

Now fiercely loyal to the Twilight's Hammer, Hagara binds others for her elemental masters to torment. Ultraxion — More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons.

Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form. Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple. Warmaster Blackhorn — Though once vast in number, only a few dozen twilight dragons now remain.

Astride these hardened survivors are the last vestiges of the Twilight's Hammer's army: the elite drake riders of Deathwing's personal escort. Led by the insidious Warmaster Blackhorn, they move with unholy purpose, driven to protect their dark master. Spine of Deathwing — When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body.

The goals are mostly centered around causing mass destruction and mayhem in the human world. All abilities will be made more powerful with the expansion of your dragon's power, as will your survivability.

What will your reign of terror be like? All dragons love gold - but the root of this love is more than just fascination - it is the source of all your power. As you collect gold your dragon will increase in power, level, and size. This is your most significant resource and is earned by killing denizens and their dwellings. The cities and the travelers between them must be "liberated" of their burden so you can gain power. To best leverage resource acquisition, you will need to prioritize your targets to maximize your power growth.

Of course, the larger cities will contain more gold, but also much more advanced defenses. Throughout the world, there are runes and relics scattered about. These items are key to the reclaiming the your place in the world of Reverath. Relics Once collected, relics can be used to unleash even more devastation. Each relic grants a special ability which can be used to greatly enhance you or unleash devastating power.

Only 1 relic will be available and only on certain levels … for now. Runes The runes you can collect are augmentations to your stats or abilities. These dragon runes are left over remnants of a time long lost, when dragons ruled the land as gods. Collecting these runes can make your conquest easier through increasing your power, utility, or survivability. We have many ideas on how this game could evolve into a much greater game, but first we want to get player feedback and get the initial concept published.

Here are some of our ideas. Please make sure to let us know how you feel about each of them. We invite the feedback. Player vs. Player As we had to step back from our original plans of player vs. We plan to have four dragon races for play, as introduced in the planned campaigns. Factions Each dragon would start in a particular faction. The denizens of that faction will be friendly, so dragons would need to travel to other factions to gain gold.

Possibly introduce a partnership with denizens for gathering by launching raiding parties against other dragon dens. Team Play Solo play has it's problems.

Painsmith Raznal. Fatescribe Roh-Kalo. Guardian of the First Ones. Sylvanas Windrunner. Sylvanas Loot. De Other Side. Halls of Atonement. Mists of Tirna Scithe. Sanguine Depths. Spires of Ascension. The Necrotic Wake. Theater of Pain. Other Dungeon and Raid Guides.

Shadowlands World Bosses. Castle Nathria Overview. Shroud Skip Guide. Changes in Shadowlands. Crafting Reagents. Profession Leveling and Gold Making Guides.

Leveling Guide. Shadowlands Heirlooms. Leveling Consumables. Leveling Mounts. How Rested XP Works. DK Leveling DH Leveling Druid Leveling Hunter Leveling Mage Leveling Monk Leveling Paladin Leveling Priest Leveling Rogue Leveling Shaman Leveling Warlock Leveling Leveling Up Warrior Leveling Recurring Events.

Darkmoon Faire. Brawler's Guild. Pirates' Day. Harvest Festival. Hallow's End. Day of the Dead. Pilgrim's Bounty. Feast of Winter Veil. Lunar Festival. Love is in the Air. Children's Week. Midsummer Fire Festival.

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